I'm using Particle Candy for my particle engine, but I can't get it to work with types. I've tried everything I've thought of but it's still not working.
Here's my code:
Initializing Particle Candy:
And here is the instance where I use Particle Candy with types:
Any ideas?
Here's my code:
Initializing Particle Candy:
InitParticles camera, "particle_media/particles.png", 3 listener=CreateListener(camera) Global ex_1.effect = New effect ex_1\entity = CreateEmitter_Explosion1() Emitter_SetScale(ex_1\entity, 2) Global ex_2.effect = New effect ex_2\entity = CreateEmitter_Explosion2() Global sparks.effect = New effect sparks\entity = CreateEmitter_Sparks() For hide.effect = Each effect HideEntity hide\entity Next
And here is the instance where I use Particle Candy with types:
If picked = o\entity e.effect = New effect e\entity = CopyEntity(ex_1\entity) PositionEntity e\entity, EntityX(o\entity), EntityY(o\entity), EntityZ(o\entity) Emitter_Start(e\entity) ;HideEntity e\entity HideEntity o\entity Delete o EndIf
Any ideas?