Hi,
A few weeks ago I posted details of a simple game I made called "graverobber". Using most of the code from that project I have started work on something else, which originally was going to be a tactical squad based alien shooter game. However it was not all that fun to play. So after receiving some helpful tips on what might make it fun, I have changed it. Here are some pictures of what I have done so far.
If you wish to read through my code in its current state it is available on the web at this address:
http://home.swiftdsl.com.au/~gezeder/lloyd/SpaceHulk_CannonFodder.bb
All of the textures and models were made by myself using "Milkshape3d", "Creature Creator" and "Ultimate Paint" except for the weapons carried by the player's characters - they are quake2 weapons.
(a few other parts of the code are also near that web address in some other files but the core stuff is in here)




A few weeks ago I posted details of a simple game I made called "graverobber". Using most of the code from that project I have started work on something else, which originally was going to be a tactical squad based alien shooter game. However it was not all that fun to play. So after receiving some helpful tips on what might make it fun, I have changed it. Here are some pictures of what I have done so far.
If you wish to read through my code in its current state it is available on the web at this address:
http://home.swiftdsl.com.au/~gezeder/lloyd/SpaceHulk_CannonFodder.bb
All of the textures and models were made by myself using "Milkshape3d", "Creature Creator" and "Ultimate Paint" except for the weapons carried by the player's characters - they are quake2 weapons.
(a few other parts of the code are also near that web address in some other files but the core stuff is in here)



