Can someone give advice on writing for different hardware quality platforms? I've purchased Swift's GUI library after running the demo and seeing stuff I liked. Since then I thought I'd drop my 3D graphics Mipmapping settings from Best Quality to Fastest (in Desktop Properties/Settings/Advanced/Direct3D/Mipmap detail) to simulate older, less capable hardware (I'm using a Ti4200). I've found as a result my texture-based lighting has nasty shadows and the SwiftGUI is blurred like stink; totally unusable.
Can I assume a basic 3D card will manage decent mipmapping as standard and what I get in 'fastest' mode is lower than standard. Or should I expect mipmapping to be of the lowest possible quality and hence the SwiftGUI is of no use, plus my lighting texture method might need work.
Cheers.
Can I assume a basic 3D card will manage decent mipmapping as standard and what I get in 'fastest' mode is lower than standard. Or should I expect mipmapping to be of the lowest possible quality and hence the SwiftGUI is of no use, plus my lighting texture method might need work.
Cheers.