I need to know whether the speed parameter that specifies how fast to run an animation in the
Animate entity, [mode,] [speed#,]... command is based on an actual speed or whether this is a measurement and not a speed.
I guess what I am trying to ask is will I have to adjust my speed parameter based upon how many loops I am getting per second.
I originally figured speed meant, well, speed, not a certain amount of the animation per UpdateWorld(). However I notice that no matter how much tweaking I do to my values they always seem to be off when I try running my game again.
I'm using functions to calculate speed by dividing them by the loops/second, not render tweening, so if this speed# parameter is affected by how fast the game is running I need to know. Unfortunately I am not getting varied enough speeds on my own computer to see if I am correct in my assumption...
Animate entity, [mode,] [speed#,]... command is based on an actual speed or whether this is a measurement and not a speed.
I guess what I am trying to ask is will I have to adjust my speed parameter based upon how many loops I am getting per second.
I originally figured speed meant, well, speed, not a certain amount of the animation per UpdateWorld(). However I notice that no matter how much tweaking I do to my values they always seem to be off when I try running my game again.
I'm using functions to calculate speed by dividing them by the loops/second, not render tweening, so if this speed# parameter is affected by how fast the game is running I need to know. Unfortunately I am not getting varied enough speeds on my own computer to see if I am correct in my assumption...