I want to create the effect of lights on say, a space station model. I can do it using textureblend and multitextures. However I use a modeller that is crap at doing multitexturing. I can add the texture i want in blitz
then save it back into a b3d file, preserving the blended multi texture information, so that I can load it back in with loadmesh? At the moment I have to load a separate light texture for every model, blend it then add it to the model loaded (pain in the bum!).
then save it back into a b3d file, preserving the blended multi texture information, so that I can load it back in with loadmesh? At the moment I have to load a separate light texture for every model, blend it then add it to the model loaded (pain in the bum!).