I'm pretty proud of myself today.
I acutally got a working demo of Operation 600 working! Well, of course, it wouldn't be a working demo unless it worked! Anyway, I finally developed this weird file system, and it reads *.op files straight from the program.
The .op file holds all level information - title, ID, and the level mesh, and it holds attributes for unlimited amounts of dynamic objects.
I've pretty much finished the whole file thing, and I plan to write a tutorial on it or something.
Anyway, just thought you'd like to know - if any newbies are struggling with file/stream - come to me....or someone more professional. ;)
I acutally got a working demo of Operation 600 working! Well, of course, it wouldn't be a working demo unless it worked! Anyway, I finally developed this weird file system, and it reads *.op files straight from the program.
The .op file holds all level information - title, ID, and the level mesh, and it holds attributes for unlimited amounts of dynamic objects.
I've pretty much finished the whole file thing, and I plan to write a tutorial on it or something.
Anyway, just thought you'd like to know - if any newbies are struggling with file/stream - come to me....or someone more professional. ;)