I am playing with a 3d game that has an animated caracter with a few jump animations. Right now it just jumps straight up, even on a backflip. This one is just a stand in till I make the real caracter.
My question is: would it be better to move the mesh while making the new animation? Or is there a way I can time it to move with the frames?
My question is: would it be better to move the mesh while making the new animation? Or is there a way I can time it to move with the frames?