I've been using Blitz3D for a while now and I like it. I'm also excited about an upcoming 3D module for BlitzMax that's been talked about, as this would open up the Mac and Linux markets to my game. However, I haven't heard anything about whether this module will support DirectX or if the whole thing will be OpenGL based (which would be simpler on the engine side). Obviously OpenGL is needed for Mac and Linux, but on Windows one has a choice. From what I've heard, driver support for OpenGL isn't what it should be on the PC. In that world, DirectX drivers are written first, and OpenGL second (if at all). I'm targeting the casual games market, which means there are more people with older hardware and they probably would have the first idea how to update their drivers (if Windows update doesn't do that for them).
So does anyone know if BlitZMax (3D) is going to support DirectX? If not will there be some way to tell (before the game is fully started) whether the user has a usable OpenGL driver installed?
So does anyone know if BlitZMax (3D) is going to support DirectX? If not will there be some way to tell (before the game is fully started) whether the user has a usable OpenGL driver installed?