I am having a bit of a dilemma regarding whether to use lightmapping or vertex lighting.
I am planning a dungeon master style game and would love eerie dark shadows.
As is typical of these games the player will be carrying a torch and of course the torch will not brighten the areas in shadow if I use lightmaps, I would also like spells e.g. fireball to brighten up the scenery as they move through it.
The other option then is vertex lighting and I have experimented with tesselated meshes to improve the quality of it.
The only problem then is that the modelling packages I have can't handle that amount of vertices and still run at interactive speeds unless I only model one room at a time.
What would you choose and why?
I am planning a dungeon master style game and would love eerie dark shadows.
As is typical of these games the player will be carrying a torch and of course the torch will not brighten the areas in shadow if I use lightmaps, I would also like spells e.g. fireball to brighten up the scenery as they move through it.
The other option then is vertex lighting and I have experimented with tesselated meshes to improve the quality of it.
The only problem then is that the modelling packages I have can't handle that amount of vertices and still run at interactive speeds unless I only model one room at a time.
What would you choose and why?