I'm writing a 2d in 3d shooter (arent' we all :-) and until now I've been using my own collision based purely on the distance between sprites, and it's been working fine.
However, for some reason I though I'd try changing it to use Blitz built-in collision handling. My experiments show that it should work really well apart from the fact that the only collision reactions you seem to have are stop or slide.
I don't really want the player's ship stopping when it hits a powerup, or an enemy ship stopping 'cos a piddly little bullet has hit it, so is there any way of detecting the collision but allowing the entities to continue moving?
However, for some reason I though I'd try changing it to use Blitz built-in collision handling. My experiments show that it should work really well apart from the fact that the only collision reactions you seem to have are stop or slide.
I don't really want the player's ship stopping when it hits a powerup, or an enemy ship stopping 'cos a piddly little bullet has hit it, so is there any way of detecting the collision but allowing the entities to continue moving?