Hi all.
Has anyone noticed that the example given in the help file for the MoveMouse function in BlitzMax doesn't seem to work properly?
I'm trying to use the mouse as a proportional controller to control the yaw and pitch of a spaceship (something I did in Blitz3D with no problems) - yet the same function no longer seems to work in BlitzMax
Anyone got a solution to this problem?
Regards
Dudley
Has anyone noticed that the example given in the help file for the MoveMouse function in BlitzMax doesn't seem to work properly?
I'm trying to use the mouse as a proportional controller to control the yaw and pitch of a spaceship (something I did in Blitz3D with no problems) - yet the same function no longer seems to work in BlitzMax
Anyone got a solution to this problem?
Regards
Dudley