Hi - I'm using EntityShininess to make it look as if the sun is reflecting off the panes of glass in a 'greenhouse' model. I have set the model to be flat shaded using EntityFX, but the specular highlights produced look odd. It looks as if its using vertex normals rather than face normals for the specular? Anyone know if there is anything I can do to get round this?
Cheers,
Cheers,