Hi, Im presently trying to make a 3D radar system for use in a game( the fables Under Water Demo ) Iv been on for a while now.
Anyway, what Im trying to create is a sphere with the player represented by a small blip(very small sphere) in the midle and all near by moving objects as small cubes( color coded). The distance of the cube from the small sphere is relative to the actual distance but scaled to a ratio as to fit inside the Radar sphere. The max range of the radar only needs to be about 250meters ( or 250 units ).
Smilertoo has already told me I need to look into Polar Coords( thank Smillertoo ) but if anyone has any additional ideas, Id love to see them. :)
Any thanks in advance.
Anyway, what Im trying to create is a sphere with the player represented by a small blip(very small sphere) in the midle and all near by moving objects as small cubes( color coded). The distance of the cube from the small sphere is relative to the actual distance but scaled to a ratio as to fit inside the Radar sphere. The max range of the radar only needs to be about 250meters ( or 250 units ).
Smilertoo has already told me I need to look into Polar Coords( thank Smillertoo ) but if anyone has any additional ideas, Id love to see them. :)
Any thanks in advance.