In BlitzClassic I used the following code to cycle through custom types:
Is it possible to do something like this in BlitzMax without converting the list to an array?
; somewhere in during setup global CurrentType.aType = first Type while not keydown(1) ; further on in main loop ; cycle through the types one at a time ; during each game cycle currentType = after currentType if currentType = Null then currentType = first Type ; do something with currentType wend
Is it possible to do something like this in BlitzMax without converting the list to an array?