When I create 3 images at 3000*3000 pixels in 32bit mode I start getting strange graphical glitches, yet in 16bit mode I dont. I remember reading somewhere about problems handling big images and gfx cards.
- Is their anyway to predict when its gonna happen?
- Is it safe to assume that if it works on my gfx card (64mb geforce2) then it'll work on any 64mb gfxcard or any gfxcard with more than 64mb?
at present Im using tileimage to draw the images onto the backbuffer(), but ive tried using drawimage, drawimagerect and I still get graphical glitches.
- Anyone know a workaround to get really big images working without glitches all the time?
or is it just a case of pot luck?
thanks
- Is their anyway to predict when its gonna happen?
- Is it safe to assume that if it works on my gfx card (64mb geforce2) then it'll work on any 64mb gfxcard or any gfxcard with more than 64mb?
at present Im using tileimage to draw the images onto the backbuffer(), but ive tried using drawimage, drawimagerect and I still get graphical glitches.
- Anyone know a workaround to get really big images working without glitches all the time?
or is it just a case of pot luck?
thanks