is that the same as the 'teapot demo' in the blitz folder under 'mak'?
the spheremap is a bmp file so if the teapot is moved it will no longer reflect the right environment,
but a simple picture with some lights on it should suffice I spose (for the spheremap)
the latest wrestling games look like they use the same technique which makes for realistic skin,
but how would you match up each bit of reflective light to each muscle?trial and error?
http://www.gamespot.com/ps2/action/wwesmackdownvsraw/screens.html?page=126