Why does dBodyAddForceAtPos add so much force?

Blitz3D Forums/Blitz3D Userlibs/Why does dBodyAddForceAtPos add so much force?

duh

I don't know much about ODE, but usually you are allowed to change the values.

THanks. That's brilliant. I wasn't aware that I could input a DIFFERENT variable into the function.

Well Halo, his response was about as vague as your question. What's the problem?

my guess is probobly got your relative and global coordinates mixed up.

Usually physics engines let you change the amounts of force added.

But I'm not exactly sure what answer I should give to "duh."

Typish Halo-ish. Insults, and expecting to be helped with lousy posts.

No, it was due to imprecision on OpenGL's depth buffer calculation, and I figured it out and removed my question long ago.

I rule all.

Maybe someday...or not.

You are 11 years old. You don't know anything.

Idiot.

I'm not 11.

Are you Ronery, Halo?

I think this thread has run its due corse. Name calling and even number calling is not needed.