Is that it is so damn hard to return to Blitz3D.
Top job! Well done Mark, Simon, and everyone else involved!
(Sorry for posting here, but where else should I put it)
Agreed ... Blitz3D is still great ... but I feel sloppy coding with it now. BlitzMax = Bricks & Mortar ... while Blitz3D is like building a Sand Castle ... something like that.
haha, I agree whole heartedly
It is very good indeedy. Definitely in a different league to any other BASIC variant around.
Blitz3D? Hah, that's not even been run on my computer since max came. One year from now it'll be a hazy memory.
Well I'm working on 2 projects one in Max one in B3D. I get the syntax mixed up sometimes but it's not too bad.
I think its worth mentioning just how stable BlitzMax (W32Beta) is.
So far, all the demos I've tried fire up without a hitch.
A good sign of a quality programming language indeed.
I also like the small exes which can be produced via 'FrameWork'.
Oh, and the 'sync modules' feature is a great way to update the language.
Max needs a new slogan though ...
BLITZMAX - A BEDROOM CODERS WET DREAM
BlitzMax joke:
Ball$ = "Baseball"
Try
Throw Ball
Catch Ball$
Print "Caught "+Ball
EndTry
Oh dear, its downhill from here...