I've used the DIM command in my little proggie, but get the compile error:
COMPILE ERROR - IDENTIFIER 'DIM' NOT FOUND '
So.. does this mean DIM isnt supported ?
(or am I just using it wrong)
Also.. TYPES, are these used any differently in Blitzmax to BB/BB3D ?
This is soo much easier to do in C:
COMPILE ERROR - IDENTIFIER 'DIM' NOT FOUND '
So.. does this mean DIM isnt supported ?
(or am I just using it wrong)
Also.. TYPES, are these used any differently in Blitzmax to BB/BB3D ?
This is soo much easier to do in C:
struct { float x float y } object[5]