BattleLands
13 computer/human players on a 100x100 map goto war
The computer follows a fast path finding routine and makes decisions on who to attack and what to produce
in order to win the war. Other computer orders include Retreating, fixing units and swarming around enemy cities
The following maps have been created
Europe.ML
USA.ML
Orignal.ML
Australia.ML
Other maps can be created and I have included a random map generator for infinite scenrios. No save function yet
A game orignally programmed in C but coverted to Blitz
The computer can play against itself or you can take
a position
screenshots, details and download at
http://members.westnet.com.au/dbradshaw
13 computer/human players on a 100x100 map goto war
The computer follows a fast path finding routine and makes decisions on who to attack and what to produce
in order to win the war. Other computer orders include Retreating, fixing units and swarming around enemy cities
The following maps have been created
Europe.ML
USA.ML
Orignal.ML
Australia.ML
Other maps can be created and I have included a random map generator for infinite scenrios. No save function yet
A game orignally programmed in C but coverted to Blitz
The computer can play against itself or you can take
a position
screenshots, details and download at
http://members.westnet.com.au/dbradshaw