I've been doing alot of web design lately, and I was curious who would be interrested in a menu system that works like html. Seeing as HTML is easy for getting good results quicly with a little experience, I thought it might work well.
Menu system concept. - thoughts?
Blitz3D Forums/Blitz3D Programming/Menu system concept. - thoughts? for a game?
you'd better work on a GUI system specialised for games, as HTML is just a markup language, nothing more.
I didn't even use a GUI. I created my own menu.
I've considered this as well. I was starting to write and htmlparser and display for blitz3d, but, didnt recieve much interest so I abandoned the project. This is the closest that I have come to using HTML for menus.
Wouldn't it be easier to use XML?
http://www.blitzbasic.com/codearcs/codearcs.php?code=361
You could probably set it up so that it uses the HTML-tags - technically it would have to be xhtml, because you will have to close every tag (or use something like <br/> to have an empty tag).
http://www.blitzbasic.com/codearcs/codearcs.php?code=361
You could probably set it up so that it uses the HTML-tags - technically it would have to be xhtml, because you will have to close every tag (or use something like <br/> to have an empty tag).
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Sounds like it may be SLOW!!!! Parsing is always slow.
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It looks like slow. Especially with rendering in the background.
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RaGR if you aren't going to say anything... :P (just a joke not a flame) Seriously someone named (I don't remember) wrote a little thing that I think is still in the code archives called WOMBAT MENU (since it starts with Wombat I am assuming he is from the UK or AUS or NZ...) Look it up. If you can't find it I will look for it I know I have a copy. It was called Pub Domain...
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