BlitzBasic for OpenGL ES enabled Systems?

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Hey,

I hope this is the right place for this post, but I found it was the most fitting Forum.

I just bought a PocketPC PDA and checked the available games. There are quite a lot but many of them are not very cool. And I googled for a while and found out that there are OpenSource Projects which enable OpenGL ES ( seems to be the mobile-edition of OGL ) on PPC Systems and some PDAs have allready native OpenGL ES enabled by the Intel 2700g graphics chip.

So I thought about if it is possible to port BlitzMax ( or just the compiled programs ) to a PPC standart?
This would be quite cool espacially for the shareware developers out there, the PPC market offers a lot of "growing-capacity" and the will to buy even not so complex games for a few bucks is widely spread so this would be a great field for Blitz as a kind of niche product in the game-developing sector.

What do you think? Is this possible without the need to develop a whole new compiler?

Thanks a lot for your answers and please excuse my crappy english

walski

[EDIT]
Sorry, just saw this post: http://www.blitzbasic.com/Community/posts.php?topic=42350

But my question was more: Is it possible to intervent the compilation process of BMax at some point of compilation ( i saw this gcc .a files in the folder... ) to compile it for another plattform?!

[/EDIT]

We have not heard from mark himself on this matter so don't listen to the sheep until you've spoken to the shepherd so to speak.

Well, it might be vaguely possible to compile a program on a Mac which has a PPC chip and then do something with the compiled files before they are linked.

Is the PPC architecture somewhat like the ARM or MIRP design, used in the PocketPC PDAs?

mephitis mephitis: words of wisdom :)

Thorben

Somewhat like ARM, it's a RISC based architecture.