Is there a way to recover video memory when hiding objects?
I have a 32MB Nvidia Riva graphics card.
After my game is loaded, I see that the available memory is 22MB.
When the player starts walking around in the game, the available memory drops down too 18MB as soon as the trees are drawn.
When the camera goes under water and starts drawing the fish, the available memory drops down to 16MB.
When I hide the all trees on the surface, the available memory stays at 16MB.
I've noticed that each time I show an object, the video memory gets lower and lower.
I assumed that the memory would get higher when I hide the objects. But it is not the case.
Anybody have any ideas?
Thanks
Conrad
I have a 32MB Nvidia Riva graphics card.
After my game is loaded, I see that the available memory is 22MB.
When the player starts walking around in the game, the available memory drops down too 18MB as soon as the trees are drawn.
When the camera goes under water and starts drawing the fish, the available memory drops down to 16MB.
When I hide the all trees on the surface, the available memory stays at 16MB.
I've noticed that each time I show an object, the video memory gets lower and lower.
I assumed that the memory would get higher when I hide the objects. But it is not the case.
Anybody have any ideas?
Thanks
Conrad