Hello,
I am new to BlitzBasic (and I think it's the greatest development tool ever made :)). I have a question concerning planes, the infinite floors create by the CreatePlane() function. I have my floor and I textured it and the "basic" camera movement code, like this:
If KeyDown(203) RotateEntity camera,0,1,0 ;left
If KeyDown(205) RotateEntity camera,0,-1,0 ;Right
If KeyDown(200) Then MoveEntity camera,0,0,1 ;forward
If KeyDown(208) Then MoveEntity camera,0,0,1 ;back
The camera moves as it it supposed to, but the texture on the floor moves sideways when I walk forward!! Is there a reason/solution for this? Thanks!
I am new to BlitzBasic (and I think it's the greatest development tool ever made :)). I have a question concerning planes, the infinite floors create by the CreatePlane() function. I have my floor and I textured it and the "basic" camera movement code, like this:
If KeyDown(203) RotateEntity camera,0,1,0 ;left
If KeyDown(205) RotateEntity camera,0,-1,0 ;Right
If KeyDown(200) Then MoveEntity camera,0,0,1 ;forward
If KeyDown(208) Then MoveEntity camera,0,0,1 ;back
The camera moves as it it supposed to, but the texture on the floor moves sideways when I walk forward!! Is there a reason/solution for this? Thanks!