Model outline & alpha
Blitz3D Forums/Blitz3D Programming/Model outline & alpha
Hi,
If I create an outline by using a bigger and reversed version of my model with a black texture, I can't use entityalpha anymore, because you see the inversed copy of the model trough the model. Does anyone know of a way that I can still make my model transparant when I use an outline?
Thanks.
I see you took my advice. Hmm, i have seen the effect you want in many games which appear because of errors. I think you should play with Texture flags and EntityOrder and see what happens. Maybe someone else can give you a better answer :)
Your advice? I think you're mistaking me for someone else, possibly Alienforce because of his recent outline topic.
I found out how to do outlines by searching the forum.
Thanks anyway :)
oh ... ok , thats odd! :P
Try using the spherical map trick then. You can use alpha on that.
The spherical map trick? I thought that was for cel shading, not for outlines... I suppose you could use it for outlines if all your models are built with spheres, but I don't think it would work well for characters.
Your models don't need to be built from spheres... It will outline most things, as long as it has decent edges. Doesn't have anything to do with spheres :o)