I would like to uniformly darken/lighten a moving model in relation to a lightmapped mesh directly beneath the model (so that my characters don't stand out like lightbulbs when they are standing in darkly lit areas and vice versa!)
I was hoping that there might be a simple way to get the RGB colour values of a point on the texture of a model - kind of like a 3d version of getcolor - so that I could use these values with entitycolor to tint my moving models.
If this is not possible, can anyone here suggest another method of achieving moving models that are darkened/lightened as they pass over the pre-calculated static shadows of a lightmap?
I was hoping that there might be a simple way to get the RGB colour values of a point on the texture of a model - kind of like a 3d version of getcolor - so that I could use these values with entitycolor to tint my moving models.
If this is not possible, can anyone here suggest another method of achieving moving models that are darkened/lightened as they pass over the pre-calculated static shadows of a lightmap?