Hey peeps

This is in 3d before you start doing 2d stuff :)
basically, i need to know if zombie will move through the target point on its next move. im not wanting to use collision cubes or anything. The problem im getting is that in a script engine im working on, when the zombie gets to the target location, it doesnt trigger the next bit of code because sometimes the zombie passes through the target and is not detected.
This is not a problem with the zombie game, but the script engine, which id like to be used on a larger scale (other games and such). By the way, the entire zombie game is written by script :)
In the instance of it not being possible (maybe because i have the zombie "smooth turning" towards its target) then am i going to be able to do it via collisions? (ack)
This is in 3d before you start doing 2d stuff :)
basically, i need to know if zombie will move through the target point on its next move. im not wanting to use collision cubes or anything. The problem im getting is that in a script engine im working on, when the zombie gets to the target location, it doesnt trigger the next bit of code because sometimes the zombie passes through the target and is not detected.
This is not a problem with the zombie game, but the script engine, which id like to be used on a larger scale (other games and such). By the way, the entire zombie game is written by script :)
In the instance of it not being possible (maybe because i have the zombie "smooth turning" towards its target) then am i going to be able to do it via collisions? (ack)