I have been thinking of ways to do an effect, whereas the camera moves thru a level, on a preset route, arriving at a final destination, (or looping).
the camera route, will go around corners, and it will also turn on its pivot, (slowly angling toward its new direction as it gets there).
i have some different ways to takcle this, but i wouldnt mind other peoples ideas on how they would do this.
someways i thought about is set a target, and point your camera pivot at it until it collides, where it then sets the target at its next location, and so on.
another way, may be to have a data field set of start points, end points, tracking speed, and camera directions.
before i go too deeply into a method, i would like to hear if anyone else may have a straightforward way. the camera will simply follow a set path, and face set directions along the way, arriving at the end.
the camera route, will go around corners, and it will also turn on its pivot, (slowly angling toward its new direction as it gets there).
i have some different ways to takcle this, but i wouldnt mind other peoples ideas on how they would do this.
someways i thought about is set a target, and point your camera pivot at it until it collides, where it then sets the target at its next location, and so on.
another way, may be to have a data field set of start points, end points, tracking speed, and camera directions.
before i go too deeply into a method, i would like to hear if anyone else may have a straightforward way. the camera will simply follow a set path, and face set directions along the way, arriving at the end.