http://www.economicsoftsol.com/rctree/RCTREE4.ZIP
The system doesnt really have a name, im making it for another company. But ill still retain code rights
The system is a bit different than what you may be used to.
for starters you can load any model into the system as a tree. no special models needed. The only requirement ?(for now) is that parts of the model you want to be converted into branch chunks, use a texture with the word "branch" in them.
You can also specify swaying style, from center, top, or bottom. So with this system you could create a castle with swaying spiderwebs,and chains or a bridge with vines hanging down swaying in the wind, pikes stuck in the ground with heads on them that sway also.. or even a gallow with swaying ropes, and so on. not just trees.
The system allows for global wind and sway settings, as well as View Range, and animation Range per tree object.
This demo does not have any kind of render tweening
The system doesnt really have a name, im making it for another company. But ill still retain code rights
The system is a bit different than what you may be used to.
for starters you can load any model into the system as a tree. no special models needed. The only requirement ?(for now) is that parts of the model you want to be converted into branch chunks, use a texture with the word "branch" in them.
You can also specify swaying style, from center, top, or bottom. So with this system you could create a castle with swaying spiderwebs,and chains or a bridge with vines hanging down swaying in the wind, pikes stuck in the ground with heads on them that sway also.. or even a gallow with swaying ropes, and so on. not just trees.
The system allows for global wind and sway settings, as well as View Range, and animation Range per tree object.
This demo does not have any kind of render tweening

