Whats best attach a weapon to a anim mesh

Blitz3D Forums/Blitz3D Programming/Whats best attach a weapon to a anim mesh

I am currently doing some low poly characters for my Rpg/Tactics game. I want to make a Wide selection of weapons available yet have no idea how to attach a weapon mesh to a animated character Model

I am using Wings as the modeler and pacemaker to animate
and help would be brill as making 100 versions of each character aint my cup of tea :)

thanks

Whats best attach a weapon to a anim mesh
A bit of string is best.

thanks mate :o i was thinking super glue
never mind maybe some will reply

parent the weapon to a bone in the hand using findchild() or getchild()

i think its something like
1: grab the bone in the hand, you will need to know its name

handbone=getchild(entity$,bonename$)

2: parent the weapon to handbone

EntityParent weapon,handbone

thanks m8 got it sorted you saved me 10000000+hours of extra work :)

oh and your probably go it, but best before you parent to find the world co-ords of the bone, then move the weapon to that point etc, then parent.

Can I just add my thanks to experienced people like Tiler for taking the time to answer (what is for them) simple questions.
I remember how I had read the Blitz manual from cover to cover twice and still not got my head around abvious solutions like this.

hiya John

not seen you for while...oohh you better be careful or i will put you on my list of people to nag when i have problems;)

Flatterer! Anytime, Tiler.