Zelda style graphics...

Miscellaneous Forums/Graphics Showcase/Zelda style graphics...


I felt like doing something like that, so I did.
I used the Data statement to make the map:
;0=grass
;1=rock
;2=stairs
;3=sand
;4=shore
;5=water
;6=dirt/mud
;7=door
;8=horizontal brick wall
;9=vertical brick wall
;10=top right brick wall
;11=bottom right brick wall
;12=bottom left brick wall
;13=top left brick wall
;14=sand to grass
;15=stone path
;16=tree
;17=vertical path
;18=horizontal path
;19=ending up path
;20=ending right path
;21=ending down path
;22=ending left path
;23=top left path
;24=top right path
;25=bottom right path
;26=bottom left path

  Data 16,16,16,16,00,00,17,00,00,16,16,16,16,16,16,16,16,16,16,16,16,00,16,16,16
  Data 16,16,16,00,00,00,17,00,00,16,16,16,00,16,16,00,16,00,00,16,00,16,00,16,16
  Data 16,16,00,16,00,00,17,00,00,16,16,00,16,00,00,16,00,00,00,00,16,00,16,16,01
  Data 16,16,16,00,00,00,17,00,00,16,16,13,08,08,08,08,10,00,00,00,00,00,00,00,01
  Data 16,00,00,00,00,00,17,00,00,01,01,09,00,00,00,00,09,00,00,00,00,00,23,18,18
  Data 01,01,00,00,23,18,25,00,00,01,01,09,00,00,00,00,22,18,18,18,18,18,25,00,00
  Data 01,01,00,00,17,00,00,00,16,16,01,09,00,00,00,00,09,00,00,00,00,00,00,00,01
  Data 01,16,00,00,17,00,00,16,16,16,01,12,08,08,08,08,11,00,00,00,00,00,00,00,01
  Data 01,00,00,00,17,00,00,00,16,00,16,16,16,00,00,00,00,00,00,00,00,00,00,00,01
  Data 16,00,00,00,17,00,00,00,16,16,00,00,00,00,00,00,00,00,00,00,00,00,00,00,01
  Data 16,16,16,00,17,00,00,16,16,16,16,16,16,01,02,01,02,01,01,01,01,01,01,02,01
  Data 16,16,00,00,17,00,00,00,16,00,16,16,01,01,02,01,06,06,06,06,01,07,01,02,01
  Data 16,00,00,00,21,00,00,00,00,00,16,01,01,01,02,01,01,01,06,06,01,00,00,00,01
  Data 16,00,00,00,00,00,00,00,00,00,01,01,01,01,02,01,01,01,01,01,01,14,14,14,01
  Data 14,14,14,14,14,14,01,01,01,01,01,01,07,01,02,01,01,01,01,01,01,01,02,01,01
  Data 03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03
  Data 03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03
  Data 04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04,04
  Data 05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05,05


I found that is was really slow at 800,600,32, so I changed it to 640,480,16, and that's much better.
I still don't know what I am going to do. I might make a very simple rpg type game, but that might be a bit complicated...

Paul,

Check out 'tile studio' for a neat tool to design this type of graphic, including maps and animationa and layers. The code does export to BlitzBasic too!

I think it's linked in the toolbox area...it has been around a long time and code exports were developed for quite a few languages including Blitz.

IPete2.