i don't quite understand how the hightmap works

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i don't know understand them, i mean i get that the white is the heighest and that the black is the lowest but i don't understand how blitz takes that and makes it pop out, if you could please answer this that would be great
thanks, Rubiks14

oh wait maybe i do get it, does it recognise that because you use loadterrain

Yes. Just LoadTerrain() in a heightmap, it's not for 3D meshes. A commom mistake, one I made too a while back. :D

Sometimes BlitzTerrains are easier to use.

Use CreateTerrain() to build a BlitzTerrain.

but lets say that i wanna load a terrain from a terrain editor, would i just load it like a mesh

What does the terrain editor export?
A heightmap? > use LoadTerrain( )
A 3D Mesh? > use LoadMesh( )

thanks