Hello,
I don't understand the result of RotateEntity Object, x, y, z.
What is the order of rotations ? Is every rotation done on absolute axis or rotated axis ?
When I only use X rotation, no problem. X and Y rotations, no problem too. But when I use X, Y and Z rotations, it's very hard to understand the way the rotation is done.
My problem is I want to represent a vehicle running on non plane path and I have to use the RotateEntity to orient my vehicle on a realistic way.
Can someone help me ?
I don't understand the result of RotateEntity Object, x, y, z.
What is the order of rotations ? Is every rotation done on absolute axis or rotated axis ?
When I only use X rotation, no problem. X and Y rotations, no problem too. But when I use X, Y and Z rotations, it's very hard to understand the way the rotation is done.
My problem is I want to represent a vehicle running on non plane path and I have to use the RotateEntity to orient my vehicle on a realistic way.
Can someone help me ?