Hello there
I found out that a few things are missing of which I didn't know that I would ever notice. CopyRect is one of these things.
I want to play around witht eh OOP thing in BMax and so I'm trying to create a small game, a horizontal shooter thingie like the arcade games from nippon ;)
so I would prefer a resolution of 320x240, scaled up to 640x480. SetScale or SetTransform do their job very good, but its a nice pain in the neck to think about multiplying all my 'object.x = x' with 2 to set the proper position while drawing things in their doubled size.
I haven't found out yet what a Pixmap is for, so I don't know whether grabbing a Pixmap from Backbuffer and resizing it to 640x480 would fix my problem.
If you tried a few things like that I'd be happy to get information about speed and results!
Thanks in advance
DivineDominion (GER :))
I found out that a few things are missing of which I didn't know that I would ever notice. CopyRect is one of these things.
I want to play around witht eh OOP thing in BMax and so I'm trying to create a small game, a horizontal shooter thingie like the arcade games from nippon ;)
so I would prefer a resolution of 320x240, scaled up to 640x480. SetScale or SetTransform do their job very good, but its a nice pain in the neck to think about multiplying all my 'object.x = x' with 2 to set the proper position while drawing things in their doubled size.
I haven't found out yet what a Pixmap is for, so I don't know whether grabbing a Pixmap from Backbuffer and resizing it to 640x480 would fix my problem.
If you tried a few things like that I'd be happy to get information about speed and results!
Thanks in advance
DivineDominion (GER :))