Hi,
My understanding is that the "Collisions" command is required if you want to check for collisions at all in your game. The challenge is that I don't want any sort of automated response to my collisions and would rather handle it manually. Is it possible to do collision checking without initializing using the Collisions command?
For example, say I were making a 3D pong game. When the ball hits the sides of the play area or the player's paddle I want to have it rebound in the opposite direction which means I don't need the automated stop / sliding collision responses. How would I go about doing this?
Thanks for any help or advice :) Have a happy new year!
My understanding is that the "Collisions" command is required if you want to check for collisions at all in your game. The challenge is that I don't want any sort of automated response to my collisions and would rather handle it manually. Is it possible to do collision checking without initializing using the Collisions command?
For example, say I were making a 3D pong game. When the ball hits the sides of the play area or the player's paddle I want to have it rebound in the opposite direction which means I don't need the automated stop / sliding collision responses. How would I go about doing this?
Thanks for any help or advice :) Have a happy new year!