ok not being a git, and tnx for the help so far, but most of it really hasnt helped.
i need to do the following, i just need a simple straight answer and a lil example maybe.
this is b3d etcish code, and does nothing really but shows exactly what i need.
type pie
field nothinghereforthisexample
end type
global mypie
function initprog()
p.pie = new pie
mypie = handle(p)
end function
function updatetheprog()
updatepie(mypie)
end function
function updatepie(pt)
p.pie = object.pie(pt)
;in the real version id be using any vars i had inside the type instance here for positioning etc etc
end function
well thats pretty much what i need, only ways ive been told are really not working. and in this case the docs are not my friend;) btw the actual object type stuff aint the problem, the new way of doing the object handle stuff.
i need to do the following, i just need a simple straight answer and a lil example maybe.
this is b3d etcish code, and does nothing really but shows exactly what i need.
type pie
field nothinghereforthisexample
end type
global mypie
function initprog()
p.pie = new pie
mypie = handle(p)
end function
function updatetheprog()
updatepie(mypie)
end function
function updatepie(pt)
p.pie = object.pie(pt)
;in the real version id be using any vars i had inside the type instance here for positioning etc etc
end function
well thats pretty much what i need, only ways ive been told are really not working. and in this case the docs are not my friend;) btw the actual object type stuff aint the problem, the new way of doing the object handle stuff.