positioning camera. HOW?

Blitz3D Forums/Blitz3D Programming/positioning camera. HOW?

Hi,

I have created a scene in 3ds max and also a camera. I imported the scene into blitz and I encountered a problem while trying to position a newly created camera in blitz to fit exactly the same position as that camera in 3ds max.

I have tried the b3d extension thing that can export 3ds max camera but I find it quite difficult to use. The camera ended up zooming out of the scene.

Is there any easier way to match a blitz camera to a 3ds max camera?

Write the coordinates, rotation, & lens angle down and create a camera in Blitz using the same numbers?

lens angle? how to define that in blitz 3d?

Btw, is there any difference between the coordinates in 3ds max and in blitz?

Camera zoom equates to the lens angle. Greater the zoom, smaller the angle.

As for a difference, I don't know. Isn't a unit a unit? Unless 3dsmax uses something other then 'units' (say, meters for example) then the coordinates would only be off if you were using a different scale in Blitz.

What to do then is create a scene in 3dmax. Position an object at 0,0,1. Export it to b3d. Load it in blitz and check it's position.

But if you export from 3dsmax with say the cube at
20,30,40 for example , the pivot center of the cube will still be at 0,0,0 in blitz.
If you then need to use the cube for anything you are screwed.
Hopefully I am wrong on this

But if you export from 3dsmax with say the cube at
20,30,40 for example , the pivot center of the cube will still be at 0,0,0 in blitz.
If you then need to use the cube for anything you are screwed.
A move to 0,0,0 with the MoveMesh command should fix the problem.