How would I go about making a highly detailed 3d model of a crumb from a piece of pastry or bread?
Weird question
Miscellaneous Forums/Content Creation Tools/Weird question Your right, that is a weird question :D
I think that crumb wouldn't even be recognized as what it is because people don't watch it closely. They ust hate it when the feel it under their ellbows while they're watching tv.
Anyway, you could take any primitive, cube, prism or something, then boolean-subtract a whole a lot of little spheres of random sizes. The spheres are the "holes" in the bread, they come from the sodacorbonate that reacts with the starch and build carbondioxide. Or something. Anyway, just subtract a lot of random spheres, a bit like emmenthaler cheese or a sponge.
Anyway, you could take any primitive, cube, prism or something, then boolean-subtract a whole a lot of little spheres of random sizes. The spheres are the "holes" in the bread, they come from the sodacorbonate that reacts with the starch and build carbondioxide. Or something. Anyway, just subtract a lot of random spheres, a bit like emmenthaler cheese or a sponge.
Thanks, that sounds likely to work.
Nice link fredborg. Now I have to kill them. That's the fourth thing I have been planning to invent, but someone else already did...
Nice link fredborg. Now I have to kill them. That's the fourth thing I have been planning to invent, but someone else already did...
One question:
Why would you want to make a highly detailed crumb?
Why would you want to make a highly detailed crumb?