Hi. I know that with Giles we have the option of adding custom properties to be exported which can be read later on by blitz code. What I want to know is if there is a way to do this same thing with the Blitz 3D Pipeline for 3D studio max. I know that if you right click on an entity and then go into it's properties there is a user defined properties section, but can anything be done with this. If adding custom properties is possible for an entity then I need to know if how one would read the custom information from the b3d file after it's been exported. Thank you.
Blitz3D Pipeline
Blitz3D Forums/Blitz3D Programming/Blitz3D Pipeline It all comes down to that terrible thing called file parsing to get your properties out in one wholseome piece...
M-M-Mummy I'm scared!!! >sound of rapid running feet<
The free file parser you can download from Giles website should get you up and running in no time.
M-M-Mummy I'm scared!!! >sound of rapid running feet<
The free file parser you can download from Giles website should get you up and running in no time.
He's talking about 3D studio max, I think.
Optomistic - I think he means that you would need the file parser from giles website, to add more funcionality to the 3dsmax pipeline.