ODE module well under way

BlitzMax Forums/BlitzMax Programming/ODE module well under way

Hi everyone,

I've got a working version of ODE running under BlitzMax as a module. It's very crude (just wanted to see it work).

As done previously, I will release a directODE module and a wrapped ODEEngine module. Where the directODE let's you play with ODE directly if need be, and the ODEEngine presents a nice easy interface against which most BlitzMax users will want to code most common physics based tasks.

Cya!

Tommy.

Optional Blitzified interface? Excellent. I can't wait for the first big wave of new BMax modules to hit, there must be loads of people working on one already...

Very Impressive TommyBear!
Keep up the excellent Work!

Should be very impressive.

Nice, would be interesting to get ODE working with max's 2d engine.

Great news TommyBear, I was interested in building an ODE module myself. Looking forward to testing it out :)

i can't wait to use it ;)

ODE?

Sounds great, TommyBear. Is this going to be for Max2D or for OpenGL (or both)?

ODE?

It's a physics engine. See their website.

Yes. I would be very interested to know if it works with Max2D objects...

eh? wot do you mean? ODE does everything seperately - it doesn't care if it's 2D, 3D or anything... :)

The only thing you need to worry about I would imagine, is the coords...

OK, yes, but I was referring to TommyBear's Optional Blitzified Interface version of the module... is it as easy as giving it a timage handle or whatever and doing stuff with it ;]

Yep. Well ODE can be used to simulate physics on any axis. You can disable the axis you do not wish to simulate e.g. the z axis which is your third dimension.

The "Blitzified" module will do callbacks into your code via a callback function. This will tell you everything about collisions etc. You can also extract information about where an object is at any time.

Cya!

Tommy.

This is sounding fantastic =] Physics was my biggest problem with my 2d side scroller when I was working in B+... I got things working OK, but they weren't -perfect-, you know =] This sounds like it will be of much help.

Bumpity bumpity bump

Are the bindings working yet?

This is very exciting. I am looking forward to trying it out Tommybear.

What Kinds of challenges are you facing with the module?

amazing how fast poeple here are.
Will a Win32 Beta Max version came out first please?;-)

wow, sounds brilliant. I thought ODE was just for 3D even though I assumed you could do 2D. Look forward to seeing the results of your efforts :)

How's the development coming along?


Will a Win32 Beta Max version came out first please?;-)


I would hazard a guess that it would be compatible with all versions of BlitzMax being as it's a module.

Any more news on your progress yet Tommy?