I'm freakin proud today...
Just finished making Dynamic pathfinding with automatic optimized node generation. The core for my A.I. Now my little babies can wander around in any scenarion possible without level maker positioning the nodes. They also can dodge objects and find multiple paths if they get stuck. They almost seem smart :)
I've been busting my ass off for a week... non-stop. (almost :)
Somehow I feel proud of having a scene with 80 dynamic objects (soft % rigid) and 30 static objects and 1000 bullets and particles (tens of thousand of collision checks per frame), Bloom filter and Dynamic pathfinding on 4 computer ships in complex level running at over 100fps on my athlon 1800xp...
... back to work.... still lot's to do.

(Image from the actual game... no postprocessing :)
Just finished making Dynamic pathfinding with automatic optimized node generation. The core for my A.I. Now my little babies can wander around in any scenarion possible without level maker positioning the nodes. They also can dodge objects and find multiple paths if they get stuck. They almost seem smart :)
I've been busting my ass off for a week... non-stop. (almost :)
Somehow I feel proud of having a scene with 80 dynamic objects (soft % rigid) and 30 static objects and 1000 bullets and particles (tens of thousand of collision checks per frame), Bloom filter and Dynamic pathfinding on 4 computer ships in complex level running at over 100fps on my athlon 1800xp...
... back to work.... still lot's to do.

(Image from the actual game... no postprocessing :)
