Hey peeps.
ive been playing around with the Terrabit demo, and ive added some b3d like commands like positionentity and turnentity... and cameras..... snot that difficult y'know....
Sorry i dont have a link. But this OpenGL is realy not as killer as i first thought!
[edit]
I just hit the point where i need to do "local" transformations...
This, is, as a beginer, where i fail!!!!
...So i suppose this is where this thread becomes useful....
I have the pitch/yaw/roll values stored.
i have a local x/y/z vector to move by.
How do i apply that vector so that 0,0,1 always moves the object the way its facing?
ive been playing around with the Terrabit demo, and ive added some b3d like commands like positionentity and turnentity... and cameras..... snot that difficult y'know....
Sorry i dont have a link. But this OpenGL is realy not as killer as i first thought!
[edit]
I just hit the point where i need to do "local" transformations...
This, is, as a beginer, where i fail!!!!
...So i suppose this is where this thread becomes useful....
I have the pitch/yaw/roll values stored.
i have a local x/y/z vector to move by.
How do i apply that vector so that 0,0,1 always moves the object the way its facing?