if i have an animated model (b3d for example) and it has a walking animation frames 1-10,
using extractanimseq - i can get this and play fine.
what i need to know, is once you have your models animations out,
can you force it to stay on 1 frame of that animation sequence.
ie:
even though the walking animation has 10 frames, and i want to move my character 10 "units", i would like to play the animation of the walking cycle as i increment the movment units.
this is so he will always finish his animation exactly after moving 10 units.
so far i have only found that the animation plays at a speed, and as we all know, speeds can vary from pc to pc or incase of a slowdown etc..
how can this be done please?
using extractanimseq - i can get this and play fine.
what i need to know, is once you have your models animations out,
can you force it to stay on 1 frame of that animation sequence.
ie:
even though the walking animation has 10 frames, and i want to move my character 10 "units", i would like to play the animation of the walking cycle as i increment the movment units.
this is so he will always finish his animation exactly after moving 10 units.
so far i have only found that the animation plays at a speed, and as we all know, speeds can vary from pc to pc or incase of a slowdown etc..
how can this be done please?