I noticed that all objects drawn to the display in Max2D are clipped automatically. If I want to maintain a `superbitmap` larger than the display, and I want to be able to use Max2D to draw to it, how can I do that? Is it able? How would I go about drawing offscreen to a larger image? Would I have to go about rendering to it using some kind of custom routine accessing a locked image? Also, are images stored in regular ram or video ram and is there a limit on size etc?
On the same kind of topic, how would anyone who wants to create a scrolling tile-based engine go about rendering the tiles offscreen and have the display scroll? Is the only option to completely redraw the entire screen content every frame? How can scrolling be implemented?
On the same kind of topic, how would anyone who wants to create a scrolling tile-based engine go about rendering the tiles offscreen and have the display scroll? Is the only option to completely redraw the entire screen content every frame? How can scrolling be implemented?