I'm using images collide but it sparks off at random points!
Its a 640x480 graphics size and this is the code to create a new enemy:
Later on i use this very short thing to see if the images are overlapping:
Both of these are contained in separate functions. The player co-ords involve the x changing as the player moves but the y staying the same and the enemy has the x staying the same and the y changing. The problem is, sometimes without even having the enemy on the screen it says the images have collided and sometimes it only happens when i get about 100 pixels away. But it always goes off withut the two images colliding. Its been a while since ive used Graphics mode but i don't think i have done anything wrong.
RectsOverlap and ImagesOOverlap also dont work.
Thanks for any help
Matt
Its a 640x480 graphics size and this is the code to create a new enemy:
a% = Rand(1,120) If a = 5 o.obsticle = New obsticle o\hnd = LoadImage("germanp.png") MaskImage o\hnd, 255, 0, 255 o\kill = 1 o\x = Rand(95,495) o\y = -25 End If
Later on i use this very short thing to see if the images are overlapping:
For o.obsticle = Each obsticle If ImagesCollide(o\hnd, o\x, o\y, 0, player, px, py, 0) Print "SO" End If Next
Both of these are contained in separate functions. The player co-ords involve the x changing as the player moves but the y staying the same and the enemy has the x staying the same and the y changing. The problem is, sometimes without even having the enemy on the screen it says the images have collided and sometimes it only happens when i get about 100 pixels away. But it always goes off withut the two images colliding. Its been a while since ive used Graphics mode but i don't think i have done anything wrong.
RectsOverlap and ImagesOOverlap also dont work.
Thanks for any help
Matt