MMOG stands for Massively Multiplayer Online Game.
I've just had an idea and i thought it might be nice to share it with people and see what you think.
I used to play an online game called Imperial Conflict which has thousands of players online competeing in galaxies. Each game lasts about 3 months, and it's a browser text based game. WAS extremely fun to play. You build your empire very slowly during the course of the month and a lot depends on how often you connect to the game and how you cooperate with others. The concept of this was great but the graphics were simply non-existant. It was a bunch of lists with a few pictures, boxes and buttons. It uses php and an sql database. Each hour the game is updated so its 1 turn per hour, and theres a lot to do during 1 hour sometimes especially in time of war.
Since its possible to communicete and read HTML in blitz, it might be a good idea to create a game that clients download and simply use as a "browser" to play this online game with a lot of 3d graphics. The server can be any php server making it very popular, so you can sell the server php code to others which can spread it and make their own rules and stuff. It's practical, and i believe would be very popular. Just an idea i had in case someone wants to make a turn-based online game with a huge amount of players. It can even be done for smaller simple games that last a few weeks, such as having 3 resources, 3 units, 100 planets to conquer and nothing else type of game.
Or does something like that exist already? Maybe EVE online is similar but not so much turn based?
[edit: the game link i mentioned is http://www.imperialconflict.com/ ]
I've just had an idea and i thought it might be nice to share it with people and see what you think.
I used to play an online game called Imperial Conflict which has thousands of players online competeing in galaxies. Each game lasts about 3 months, and it's a browser text based game. WAS extremely fun to play. You build your empire very slowly during the course of the month and a lot depends on how often you connect to the game and how you cooperate with others. The concept of this was great but the graphics were simply non-existant. It was a bunch of lists with a few pictures, boxes and buttons. It uses php and an sql database. Each hour the game is updated so its 1 turn per hour, and theres a lot to do during 1 hour sometimes especially in time of war.
Since its possible to communicete and read HTML in blitz, it might be a good idea to create a game that clients download and simply use as a "browser" to play this online game with a lot of 3d graphics. The server can be any php server making it very popular, so you can sell the server php code to others which can spread it and make their own rules and stuff. It's practical, and i believe would be very popular. Just an idea i had in case someone wants to make a turn-based online game with a huge amount of players. It can even be done for smaller simple games that last a few weeks, such as having 3 resources, 3 units, 100 planets to conquer and nothing else type of game.
Or does something like that exist already? Maybe EVE online is similar but not so much turn based?
[edit: the game link i mentioned is http://www.imperialconflict.com/ ]