Can anyone tell me why when I composite this texture on to of texture 0 on my mesh, it doesn't mask out the black in the image like it's supposed to. If I load an image instead of create one, it works fine!
MapSelTex = CreateTexture(512,512,4)
TextureBlend MapSelTex,1
EntityTexture MapMesh,MapSelTex,0,1
MapSelTex = CreateTexture(512,512,4)
TextureBlend MapSelTex,1
EntityTexture MapMesh,MapSelTex,0,1