Please do not blame me if this program is not a "demo maker" style demo, that is not the goal of this demo.
I've programmed a cool way to Morph characters using a per vertex morphing technics. This demo shows a short sample, in a thunder raining environmnent in a dark city.
You can find the source code in the Blitz Programming section of this forum!
Numerous codes found in the Code archive are used, such as the Rain sample, the Lightning sample, Hitman style lightning sample, and Ghent for the Metaballs.
Thanks for all the coders to share their source code (I've listed them in the credits), I hope they will like the way I've integrated them in this simple demo!
warning : this demo uses 128 Mb of VRAm . If you have an old Video card, please check de demo and source code here http://www.blitzbasic.com/Community/posts.php?topic=41377, it uses less than 64mb of VRAM






I've programmed a cool way to Morph characters using a per vertex morphing technics. This demo shows a short sample, in a thunder raining environmnent in a dark city.
You can find the source code in the Blitz Programming section of this forum!
Numerous codes found in the Code archive are used, such as the Rain sample, the Lightning sample, Hitman style lightning sample, and Ghent for the Metaballs.
Thanks for all the coders to share their source code (I've listed them in the credits), I hope they will like the way I've integrated them in this simple demo!
warning : this demo uses 128 Mb of VRAm . If you have an old Video card, please check de demo and source code here http://www.blitzbasic.com/Community/posts.php?topic=41377, it uses less than 64mb of VRAM

