Hi folks. I happily purchased my copy of BlitzMax yesterday as soon as I heard it had become available. It looks cool so far. It runs fine on my G4 1Mhz iMac/iLamp.
However, it doesn't run fine on my G3 300Mhz IBook. There's plenty of memory (288mb) and it's not a speed issue.
The following program:
Graphics 800,600
(or even, 640,480 - these are the standard resolutions for the ibook)
bombs out with the following error:
"Unable to calculate tex size", and the console window reports:
Compiling:untitled1.bmx
Linking:untitled1.debug
Executing:untitled1.debug
Unhandled Exception: Unable to calculate tex size
AdjustTexSize [$BMXPATH/mod/brl.mod/glmax2d.mod/glmax2d.bmx;114;27]
CreateFromPixmap [$BMXPATH/mod/brl.mod/glmax2d.mod/glmax2d.bmx;189;3]
CreateFrameFromPixmap [$BMXPATH/mod/brl.mod/glmax2d.mod/glmax2d.bmx;350;3]
Load [$BMXPATH/mod/brl.mod/max2d.mod/image.bmx;42;3]
CreateDefault [$BMXPATH/mod/brl.mod/pixmap.mod/pixmap.bmx;121;3]
Graphics [$BMXPATH/mod/brl.mod/max2d.mod/max2d.bmx;127;2]
untitled1 [$BMXPATH/tmp/untitled1.bmx;1;1]
Sooooooooooooo .... It will actually open the graphics screen which turns to black, but immediately after that it bombs out with this error. I also tried the short opengl example on the blitzmax products page of this website. The "bgl createcontext 640,480" does work but there is no graphics output and no sign of a triangle.
I am a previous user of Blitz on the Amiga, but otherwise a newbie with BlitzMax. If anyone could help me figure out the problem and how to fix it that'd be great. I don't think it's a problem with finding case-sensitive files. Maybe it's an opengl issue with the ibook?
However, it doesn't run fine on my G3 300Mhz IBook. There's plenty of memory (288mb) and it's not a speed issue.
The following program:
Graphics 800,600
(or even, 640,480 - these are the standard resolutions for the ibook)
bombs out with the following error:
"Unable to calculate tex size", and the console window reports:
Compiling:untitled1.bmx
Linking:untitled1.debug
Executing:untitled1.debug
Unhandled Exception: Unable to calculate tex size
AdjustTexSize [$BMXPATH/mod/brl.mod/glmax2d.mod/glmax2d.bmx;114;27]
CreateFromPixmap [$BMXPATH/mod/brl.mod/glmax2d.mod/glmax2d.bmx;189;3]
CreateFrameFromPixmap [$BMXPATH/mod/brl.mod/glmax2d.mod/glmax2d.bmx;350;3]
Load [$BMXPATH/mod/brl.mod/max2d.mod/image.bmx;42;3]
CreateDefault [$BMXPATH/mod/brl.mod/pixmap.mod/pixmap.bmx;121;3]
Graphics [$BMXPATH/mod/brl.mod/max2d.mod/max2d.bmx;127;2]
untitled1 [$BMXPATH/tmp/untitled1.bmx;1;1]
Sooooooooooooo .... It will actually open the graphics screen which turns to black, but immediately after that it bombs out with this error. I also tried the short opengl example on the blitzmax products page of this website. The "bgl createcontext 640,480" does work but there is no graphics output and no sign of a triangle.
I am a previous user of Blitz on the Amiga, but otherwise a newbie with BlitzMax. If anyone could help me figure out the problem and how to fix it that'd be great. I don't think it's a problem with finding case-sensitive files. Maybe it's an opengl issue with the ibook?