Hey peeps
Every frame, im moving an entity in a certain direction by speed "speed"...
Im also storing how much it moved by last time, to add a drifting effect (whats it called?)
Now, im having a problem when detecting my object has reached its target: without the drift stuff, i can just go
if entitydistance(object,target)<speed then reached=1
but, How do i do it including the old forces?
Basically, i need to figure out:
by maths. i know this is only aproximate but itl be enough... if you know of a better way, post also? :D
cheers peeps.
Every frame, im moving an entity in a certain direction by speed "speed"...
Im also storing how much it moved by last time, to add a drifting effect (whats it called?)
Now, im having a problem when detecting my object has reached its target: without the drift stuff, i can just go
if entitydistance(object,target)<speed then reached=1
but, How do i do it including the old forces?
Basically, i need to figure out:
nspeed=0 for o=1 to 10 nspeed=nspeed+speed speed=speed*.9 next print speed
by maths. i know this is only aproximate but itl be enough... if you know of a better way, post also? :D
cheers peeps.